![]() Here is how it works: In the Align/straighten/flip etc. ![]() Once the islands or polys are selected, you can use any of the flip options in the flip menu, or you can press U to unwrap them if they are existing islands, that will also flip them the right way in many cases Distribute SpaceĪfter doing the spider OCD UVs by hand using the Align tools in RizomUV 2019 we decided to implement something similar to Photoshop’s Align/Distribute function as well. To select them, you press the icon, and hey, presto! Rizom interprets Flipped components as downfacing in UV space. Select Flipped does precisely what it says, it selects all flipped islands or polygons in a model or isolated group if you pressed I to separate something out. Then we pressed the Middle Mouse Button (MMB) but you can also use the icon in the top right of the align panel We then Selected an island of an Element. In the video below, we enter Island mode (F4) but you can use Polygon Mode (F3) as well. The Element selection remains regardless of UVs, so you can always select it for further refinement or packaging. 3DS Max: you select the Element, and then you can, i.e. Select Element works just like it does in, i.e. As with the other settings, you need to turn off Autofit, so it won’t override scaling when packing. ![]() Using Follow sets Packing to follow the average TD of non-selected and non-locked islands.Pressing Custom, lets you pick or define a Custom Texel Density for Packing rather than using the Texel Density specified in the Layout Panel.It’s important to note that you need to turn off Autofit when using this option, as Autofit will override this setting and scale the islands to make the islands fit the UV tile(s) according to the Autofit and not the TD algorithm Pressing Texel Density now matches the specified TD in the Layout Panel.We have kept Keep and Average as they were, but we made the following changes to the workflow: Pressing the Apply Density Uniformly will apply a calculated average density across all (selected) islands.Pressing the new Apply Texel Density icon (Shift+Q) will apply your defined or selected TD onto selected Islands.Using the pickers in both panels will let you pick TD from selected islands, If nothing is picked, it will select and calculate the average density for all islands.In the layout panel, we now have a Texel Density picker as well as letting you add your values manually in the spinner.However, should you need to set TD settings in the Packing panel, you can unlink them from the Layout Panel by pressing the Custom button and then defining your TD. Texel Density in the Packing Panel is now linked to the Layout Texel Density by default. Texel Density is now one, linked setting, as opposed to separate in earlier versions. But, the workflow is now a little different. The functionality, complete with shiny new icons, is in the Layout and Packaging panels. We have made using Texel Density (TD) in RizomUV significantly easier by tweaking the UI and how it works. As well as algorithm improvements, here are the new features implemented since the Winter release from November 2019: Texel Density Workflow Overhaul ![]() We’re fortunate to have a community that keeps working with us to improve RizomUV. What’s new in the RizomUV spring 2020 release? AskNK takes look at how to get started with this awesome tool. These are the latest versions of its UV unwrapping applications. Rizom-Lab has released RizomUV 2020.0 Virtual Spaces (VS) and RizomUV 2020.0 Real Space (RS). ![]() Rizom-Lab has released RizomUV 2020 Virtual Spaces (VS) and RizomUV 2020.0 Real Space (RS), the most recent versions of its UV unwrapping applications. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |